Computer games, trust, and immediacy: Role-playing as immigrants in the South.
Brandon C. BouchillonPatrick A. StewartPublished in: Comput. Hum. Behav. (2023)
Keyphrases
- computer games
- role playing
- trust model
- game design
- agent environment
- video games
- educational games
- game play
- educational software
- online game
- digital storytelling
- commercial games
- game engine
- game development
- virtual communities
- board game
- game playing
- interactive storytelling
- synthetic characters
- digital games
- early childhood
- e learning
- computer mediated communication
- human computer interaction