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Improving the Speed of Virtual Rear Projection: A GPU-Centric Architecture.
Matthew Flagg
Jay Summet
James M. Rehg
Published in:
CVPR Workshops (2005)
Keyphrases
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real time
graphic processing unit
high speed
virtual reality
virtual environment
virtual world
augmented reality
shared memory
distributed architecture
heterogeneous computing
management system
parallel processing
data sets
software architecture
control system
user centric