Adopting Commercially Inspired Practices Within an Academic Teaching Course - A Case Study of a Computer Games Engineering Degree.
Gary UshawWilliam BlewittGraham MorganPublished in: CSEDU (2) (2014)
Keyphrases
- computer games
- computer science education
- digital storytelling
- undergraduate engineering
- educational software
- game development
- computer science
- case study
- educational games
- information literacy
- game play
- video games
- distance learning
- commercial games
- game design
- early childhood
- role playing game
- educational technology
- online learning
- e learning
- learning process
- civil engineering
- software engineering
- engineering problems
- teaching practices
- higher education
- digital games
- serious games
- engineering design
- high school
- computer assisted instruction
- online game
- cooperative learning
- blended learning
- games based learning