Determining the trends of using augmented reality in education between 2006-2016.
Hakan AltinpullukPublished in: Educ. Inf. Technol. (2019)
Keyphrases
- augmented reality
- learning games
- virtual reality
- mixed reality
- human computer interaction
- virtual objects
- markerless
- multi user
- real scenes
- promising experimental results demonstrate
- real environment
- e learning
- user interface
- mobile augmented reality
- higher education
- distance learning
- camera tracking
- computer generated images
- technology enhanced learning
- mobile learning
- vision system
- learning process
- head mounted display
- computer generated imagery
- image processing