Login / Signup

Applying Basic Gamification Techniques to IT Compliance Training: Evidence from the Lab and Field.

Ryan J. BaxterD. Kip Holderness Jr.David A. Wood
Published in: J. Inf. Syst. (2016)
Keyphrases
  • serious games
  • empirical evidence
  • training sessions
  • real world
  • training process
  • real time
  • genetic algorithm
  • training set
  • hidden markov models
  • test set
  • user experience
  • game design
  • dempster shafer theory