Login / Signup
Applying Basic Gamification Techniques to IT Compliance Training: Evidence from the Lab and Field.
Ryan J. Baxter
D. Kip Holderness Jr.
David A. Wood
Published in:
J. Inf. Syst. (2016)
Keyphrases
</>
serious games
empirical evidence
training sessions
real world
training process
real time
genetic algorithm
training set
hidden markov models
test set
user experience
game design
dempster shafer theory