Ludic Re-enchantment and the Power of Locative Games: A Case Study of the Game Ingress.
Suely FragosoBreno Maciel Souza ReisPublished in: CaTaC (2016)
Keyphrases
- computer games
- video games
- game playing
- game play
- game theory
- game design
- nash equilibrium
- nash equilibria
- educational games
- game theoretic
- perfect information
- learning games
- game development
- game players
- serious games
- monte carlo tree search
- games played
- human computation
- two player games
- game based learning
- imperfect information
- game programming
- weighted voting games
- board game
- extensive form games
- coalitional games
- online game
- pure nash equilibria
- game tree search
- game engine
- table tennis
- general game playing
- game tree
- multi player
- power consumption
- simulation game
- mobile games
- adventure game
- digital games
- cooperative game
- case study
- winning strategy
- stochastic games
- human players
- game mechanics
- boolean games
- evaluation function
- opponent modeling
- idea generation
- solution concepts
- card game
- commercial games
- pedagogical design
- monte carlo search
- test bed
- computer poker
- repeated games
- game ai
- leader follower
- learning experience
- equilibrium strategies
- pure strategy
- incomplete information
- transferable utility
- pure nash equilibrium
- virtual world