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Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning.
Prithviraj Ammanabrolu
Mark Riedl
Published in:
NAACL-HLT (1) (2019)
Keyphrases
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reinforcement learning
adventure game
game playing
computer games
state space
function approximation
learning algorithm
learning process
simulation game
optimal policy
machine learning
video games
game design