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Playing Text-Adventure Games with Graph-Based Deep Reinforcement Learning.

Prithviraj AmmanabroluMark Riedl
Published in: NAACL-HLT (1) (2019)
Keyphrases
  • reinforcement learning
  • adventure game
  • game playing
  • computer games
  • state space
  • function approximation
  • learning algorithm
  • learning process
  • simulation game
  • optimal policy
  • machine learning
  • video games
  • game design