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Is Gamification Effortful? A Study in the Crowdsourcing Context.

Dion Hoe-Lian GohYi DanTiantian HuangMengtian ZhangChei Sian Lee
Published in: ASIST (2021)
Keyphrases
  • context sensitive
  • artificial intelligence
  • empirical studies
  • study proposes
  • factors affecting
  • database
  • real time
  • real world
  • machine learning
  • social networks
  • e learning
  • multiscale