The Esports Frontier: Rendering for Competitive Games.
Josef B. SpjutArjun MadhusudanBenjamin WatsonBen BoudaoudJoohwan KimPublished in: CoRR (2022)
Keyphrases
- game theory
- video games
- high fidelity
- high quality
- game playing
- nash equilibria
- game play
- computer graphics
- game design
- nash equilibrium
- real time
- computer games
- game theoretic
- image processing
- game players
- ray tracing
- games played
- two player games
- general game playing
- ambient occlusion
- perfect information
- human computation
- volume rendering
- digital games
- image synthesis
- cooperative
- learning algorithm