Sasirangan Cloth Recognition and Shopping Experience Simulation Based on Virtual Reality Game with Non-Player Character Integration.
Subandi SubandiAulia Akhrian SyahidiSiti ZakiahKiyoshi KiyokawaAhmad RiyadiM. Helmy NoorPublished in: CHIuXiD (2022)
Keyphrases
- virtual reality
- computer graphics
- virtual world
- printed characters
- game players
- game play
- virtual environment
- handwritten characters
- virtual space
- repeated games
- multi player
- character recognition
- two player games
- virtual reality environments
- imperfect information
- augmented reality
- computer animation
- license plate
- interactive virtual
- pattern recognition
- photorealistic
- three dimensional
- video games
- virtual museum
- virtual humans
- multi sensory
- role playing game
- computer poker
- computer vision
- game theory
- virtual laboratory
- pure nash equilibria
- board game
- game playing
- serious games
- collaborative virtual environments
- card game
- boolean games
- computer games
- real time
- user experience
- game mechanics
- nash equilibrium
- evaluation function
- virtual reality technology
- educational games
- minimax search
- human players
- multi agent
- image processing
- online game