Interest in and Willingness to Pay for Mobile Applications in Museums.
Peter WinzerTamara SteffenPublished in: GALA (2016)
Keyphrases
- mobile applications
- mobile phone
- mobile devices
- cultural heritage
- context aware
- user experience
- mobile users
- smart phones
- mobile environments
- m learning
- end users
- augmented reality
- mobile services
- location based services
- battery life
- mobile apps
- mobile platform
- android platform
- digital content
- mobile technologies
- wifi
- mobile computing
- interaction design
- end to end