Keyphrases
- mathematics learning
- interaction design
- primary school
- early childhood
- video games
- human computer interaction
- age groups
- high school
- school children
- multimedia technology
- young children
- mobile applications
- product design
- secondary school
- tangible interaction
- hong kong
- augmented reality
- field of human computer interaction
- ubiquitous computing
- inclusive design
- user interface
- educational games