Uncovering educational outcomes deriving from students' acceptance and involvement with 3D virtual worlds.
Reza GhanbarzadehAmir Hossein GhapanchiPublished in: Educ. Inf. Technol. (2021)
Keyphrases
- distance education
- e learning
- educational experiences
- educational institutions
- educational systems
- educational software
- distance learning
- formal education
- european higher education
- educational data mining
- project based learning
- educational environment
- teaching methods
- student learning
- role play
- classroom teaching
- higher education
- science education
- blended learning
- educational settings
- semester long
- secondary education
- learning experience
- learning technologies
- tertiary education
- engineering education
- learning activities
- game based learning
- virtual world
- learning analytics
- virtual environment
- learning environment
- advanced learning technologies
- lifelong learning
- mathematics education
- educational resources
- primary school
- computer science education
- web based learning
- college students
- learning process
- high school
- special education
- online learning
- intelligent tutoring systems
- computer skills
- serious games
- educational technology
- educational games
- learning styles
- mobile games
- online course
- virtual learning environments
- teacher education
- learning achievement
- video games
- school teachers
- learning processes
- university students
- skill development
- collaborative learning
- elementary school
- web based teaching
- secondary school
- science learning
- mobile learning
- learning community
- control group
- web based courses
- learning design