A Real-Time System for Full Body Interaction with Virtual Worlds.
Jean-Marc HasenfratzMarc LapierreFrançois X. SillionPublished in: EGVE (2004)
Keyphrases
- virtual world
- real time
- physical world
- face to face interactions
- virtual environment
- virtual objects
- virtual reality
- multi user
- virtual space
- haptic feedback
- mixed reality
- game based learning
- virtual communities
- virtual learning environments
- immersive environments
- high fidelity
- user interaction
- real environment
- social context
- video sequences
- user interface
- learning process
- virtual teams
- low cost
- high speed
- vision system
- human computer interaction