An Immersive Game for K-5 Math and Science Education.
Nicoletta Adamo-VillaniRonnie B. WilburPublished in: IV (2007)
Keyphrases
- science education
- virtual world
- science learning
- game players
- role play
- virtual environment
- grade students
- virtual reality
- video games
- science teachers
- game play
- scientific inquiry
- virtual space
- concept mapping
- virtual characters
- science curriculum
- middle school
- learning environment
- middle school students
- game playing
- students learning
- educational games
- multimedia
- computer games
- reinforcement learning
- game based learning
- game design
- conceptual understanding
- learning experience
- serious games
- critical thinking
- teacher professional development