Differences in Physiological Responses to Emotional Stimuli and Physiological Responses to Walking Movements While Playing a Walking-Type VR Game.
Masaki OmataKanta OshimaPublished in: EMPATHICH (2024)
Keyphrases
- game playing
- virtual reality
- computer games
- virtual world
- visual stimuli
- table tennis
- statistically significant
- gait patterns
- walking robot
- virtual environment
- online game
- game players
- emotional state
- galvanic skin response
- biped robot
- physiological data
- heart rate
- computer vision
- humanoid robot
- computer graphics
- mobile robot
- e learning