As the End Drew Near: Exploring Volumetric Video in Videogames (Demo).
Cindy PorembaMaxwell LanderPublished in: GEM (2022)
Keyphrases
- video games
- video data
- game play
- video content
- learning experience
- educational games
- game design
- video frames
- multimedia
- video analysis
- video streams
- video sequences
- three dimensional
- video clips
- learning tools
- human activities
- computer games
- space time
- game development
- temporal coherence
- game based learning
- game engine
- game playing
- serious games
- authoring tool
- video surveillance
- statistically significant