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Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers.

Katsumi TadamuraXueying QinGuofang JiaoEihachiro Nakamae
Published in: Computer Graphics International (1999)
Keyphrases
  • dynamic programming
  • real time
  • high quality
  • optimal solution
  • worst case
  • depth map
  • production system
  • three dimensional
  • computer graphics
  • optimal design
  • outdoor scenes
  • photorealistic
  • image synthesis
  • ray tracing