Am I a Bunny?: The Impact of High and Low Immersion Platforms and Viewers' Perceptions of Role on Presence, Narrative Engagement, and Empathy during an Animated 360° Video.
Samantha W. BindmanLisa M. CastanedaMike ScanlonAnna CechonyPublished in: CHI (2018)
Keyphrases
- video data
- video frames
- video content
- multimedia
- video sequences
- eye tracking data
- real time
- video streams
- digital video
- artificial intelligence
- tv programs
- real time video
- visual analysis
- video clips
- video retrieval
- video images
- virtual reality
- learning environment
- key frames
- video analysis
- human activities
- virtual humans
- spatial and temporal
- augmented reality
- online video
- user engagement
- network externalities