Randomly Generated 3D Environments for Serious Games.
Jeremy NoghaniFotis LiarokapisEike Falk AndersonPublished in: VS-GAMES (2010)
Keyphrases
- randomly generated
- serious games
- branch and bound algorithm
- np complete
- virtual environment
- video games
- boolean functions
- game engine
- design principles
- game design
- game development
- educational games
- social skills
- integer programming formulation
- communication skills
- phase transition
- learning processes
- learning scenarios
- real world
- game play
- computer games
- linear program
- constraint problems
- branch and bound
- special case
- search algorithm
- database