Texture-Directed Mobile GPU Power Management for Closed-Source Games.
Beilei SunXi LiJiachen SongZhinan ChengYuan XuXuehai ZhouPublished in: HPCC/CSS/ICESS (2014)
Keyphrases
- power management
- power consumption
- energy consumption
- mobile devices
- energy efficiency
- data center
- mobile games
- energy saving
- mobile applications
- mobile phone
- game theory
- texture features
- parallel implementation
- video games
- mobile users
- real time
- gray level
- game playing
- dynamic power management
- battery life
- android application
- nash equilibrium
- texture analysis
- parallel computing
- computer games
- context aware
- wireless sensor networks
- metadata
- data sets
- mobile learning