The influence of online multiplayer games on social capital and interdependent well-being in Japan.
Shaowen NiRan DongHideo UeichiPublished in: Entertain. Comput. (2023)
Keyphrases
- social capital
- online game
- role playing game
- computer games
- social support
- game play
- website design
- educational games
- human capital
- information flow
- critical mass
- video games
- online learning
- group discussion
- serious games
- user perceptions
- virtual communities
- multi player
- game development
- online gaming
- knowledge sharing
- imperfect information
- game based learning
- inter organizational
- socio cultural
- mobile games
- game playing
- game design
- game theoretic
- nash equilibrium
- information and communication technologies
- computer science