There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum.
Matthias HoppeAndrea BaumannPatrick Chofor TamunjohTonja-Katrin MachullaPawel W. WozniakAlbrecht SchmidtRobin WelschPublished in: CHI (2022)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- augmented reality
- virtual reality technology
- virtual humans
- virtual reality environments
- virtual museum
- virtual world
- computer animation
- human beings
- photorealistic
- virtual training
- multi sensory
- interactive virtual
- computer vision
- signal processing
- knowledge discovery
- collaborative virtual environments
- data analysis
- digital libraries
- image sequences
- computer generated forces