An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking.
Danial HooshyarLiina MalvaYeongWook YangMargus PedasteMinhong WangHeuiseok LimPublished in: Comput. Hum. Behav. (2021)
Keyphrases
- game design
- computational thinking
- computer games
- educational games
- game based learning
- school education
- game engine
- serious games
- digital games
- video games
- pilot study
- game play
- learning objectives
- adventure game
- games based learning
- distance education
- attitudes toward
- educational institutions
- computer literacy
- learning tools
- quest atlantis
- technology enhanced
- learning strategies
- experimental group
- educational technology
- learning analytics
- dependent variables
- science learning
- educational content
- game development
- blended learning
- statistically significant
- design process
- software engineering
- learning process
- case study