Computer animation in mobile phones using a motion capture database compressed by polynomial curve-fitting techniques.
Youngmo HanPublished in: IEEE Trans. Consumer Electron. (2008)
Keyphrases
- computer animation
- mobile phone
- motion capture
- curve fitting
- human body
- human motion
- computer graphics
- human computer interaction
- human motion capture
- multi view
- mobile devices
- virtual reality
- smart phones
- least squares
- markerless
- human movement
- b spline
- machine learning
- particle filtering
- humanoid robot
- virtual humans
- image sequences