Comparison of the Effect of Interactive versus Passive Virtual Reality Learning Activities in Evoking and Sustaining Conceptual Change.
Maria RoussouMel SlaterPublished in: IEEE Trans. Emerg. Top. Comput. (2020)
Keyphrases
- virtual reality
- learning activities
- conceptual change
- computer supported
- virtual environment
- learning processes
- learning environment
- computer graphics
- mobile learning
- knowledge building
- mobile devices
- theoretical framework
- learning objects
- virtual humans
- cognitive skills
- learning process
- learning design
- learning scenarios
- three dimensional
- learning content
- mental models
- virtual world
- collaborative activities
- e learning
- collaborative learning
- science education
- cscl environments
- conceptual understanding
- learning technologies
- machine learning
- science learning
- computer vision