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Gamification in the Workplace: A Systematic Literature Review.
Ana Teresa Ferreira-Oliveira
Alexandra M. Araújo
Sandra Fernandes
Isabel Cerca Miguel
Published in:
WorldCIST (3) (2017)
Keyphrases
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literature review
case study
fuzzy theory
information technology
user experience
information systems development
current issues
public libraries
human resources
informal learning
design science
serious games
higher education institutions