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Optimal Strong Parallel Repetition for Projection Games on Low Threshold Rank Graphs.
Madhur Tulsiani
John Wright
Yuan Zhou
Published in:
ICALP (1) (2014)
Keyphrases
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optimal solution
parallel processing
computer games
threshold values
threshold selection
minimum error
lower bound
np hard
video games
graph matching
game theoretic
depth first search
inversely proportional
adaptive threshold