Depth discrimination between augmented reality and real-world targets for vehicle head-up displays.
Mike LongGary E. BurnettRobert HardyHarriet A. AllenPublished in: AutomotiveUI (2015)
Keyphrases
- augmented reality
- head mounted
- real environment
- real world
- virtual objects
- head mounted display
- virtual reality
- real scenes
- mixed reality
- markerless
- human computer interaction
- eye tracking
- real time
- eye tracker
- molecular structures
- live video
- computer generated imagery
- multi user
- tangible interaction
- user interface
- face to face collaborative learning
- camera tracking
- gaze contingent
- head motion
- video sequences
- depth information
- virtual environment
- vision system