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Real-time variable rigidity texture mapping.

Charalampos KoniarisKenny MitchellDarren Cosker
Published in: CVMP (2015)
Keyphrases
  • texture mapping
  • graphics hardware
  • real time
  • image based rendering
  • computer graphics
  • d objects
  • photorealistic
  • human faces
  • image processing
  • three dimensional
  • camera calibration
  • d scene