Supporting the Construction of a GUI Component for Specifying the Behavior of Non-Player Characters in Unity.
Ismael Sagredo-OlivenzaGonzalo Flórez PugaMarco Antonio Gómez-MartínPedro A. González-CaleroPublished in: Int. J. Creative Interfaces Comput. Graph. (2015)
Keyphrases
- construction process
- user friendly
- human behavior
- software components
- video games
- decision support
- artificial intelligence
- three dimensional
- cooperative
- user interface
- open source
- information technology
- computer games
- multiresolution
- data sets
- search algorithm
- case study
- image processing
- e learning
- neural network
- databases