Exploring virtual reality for quality immersive empathy building experiences.
Gareth W. YoungNéill O'DwyerAljosa SmolicPublished in: Behav. Inf. Technol. (2022)
Keyphrases
- virtual reality
- virtual environment
- virtual humans
- computer graphics
- three dimensional
- computer animation
- virtual reality technology
- virtual world
- augmented reality
- photorealistic
- virtual space
- virtual museum
- force feedback
- interactive virtual
- multi sensory
- digital museum
- visual data mining
- collaborative virtual environments
- real time
- virtual reality environments