An Immersive Virtual Reality Exergame for People with Parkinson's Disease.
Weiqin ChenMartin BangDaria KrivonosHanna SchimekArnau NavalPublished in: ICCHP (1) (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual reality technology
- computer graphics
- three dimensional
- augmented reality
- computer animation
- virtual humans
- virtual reality environments
- virtual space
- photorealistic
- computer generated forces
- multi sensory
- interactive virtual
- virtual laboratory
- virtual museum
- collaborative virtual environments
- pattern recognition
- virtual training
- force feedback
- machine learning
- mixed reality
- tangible user interface
- computer vision