Augmented Reality Learning Experiences: Survey of Prototype Design and Evaluation.
Marc Ericson C. SantosAngie ChenTakafumi TaketomiGoshiro YamamotoJun MiyazakiHirokazu KatoPublished in: IEEE Trans. Learn. Technol. (2014)
Keyphrases
- augmented reality
- learning experience
- assessment tool
- tangible interaction
- learning tools
- learning process
- user interface
- learning outcomes
- learning games
- virtual objects
- mixed reality
- human computer interaction
- learning design
- science instruction
- e learning
- learning styles
- design space
- virtual reality
- product design
- real environment
- learning scenarios
- camera tracking
- design process
- computer generated imagery