The Influence of Gamification in Education: Possibilities, Regulation and Concerns.
Abílio AzevedoAna GuerraPatrícia AzevedoPublished in: MIS4TEL (2021)
Keyphrases
- serious games
- distance learning
- e learning
- information and communication technologies
- user experience
- factors influencing
- higher education
- distance education
- educational technology
- data sets
- st century
- virtual environment
- collaborative learning
- game play
- elementary school
- university level
- knowledge society
- young students