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GameFlow heuristics for designing and evaluating real-time strategy games.

Penelope SweetserDaniel M. JohnsonAnne OzdowskaPeta Wyeth
Published in: IE (2012)
Keyphrases
  • real time strategy games
  • case based planning
  • multi agent
  • search algorithm
  • imperfect information
  • search strategies
  • heuristic search
  • tree search