Comparative Analysis between Training Tools in Spatial Skills for Engineering Graphics Students based in Virtual Reality, Augmented Reality and PDF3D Technologies.
Jorge Martín-GutiérrezMelchor García-DomínguezCristina Roca-GonzálezAlejandra Sanjuán Hernán-PérezCarmen Mato CarrodeguasPublished in: VARE (2013)
Keyphrases
- virtual reality
- augmented reality
- comparative analysis
- educational settings
- collaborative virtual environments
- virtual training
- computer graphics
- graphic design
- computer generated images
- virtual environment
- virtual reality technology
- virtual laboratory
- virtual humans
- virtual objects
- learning environment
- tangible user interface
- three dimensional
- learning analytics
- computer supported collaborative learning
- mixed reality
- engineering education
- computer animation
- markerless
- higher education
- multi user
- teaching methods
- face to face collaborative learning
- photorealistic
- collaborative learning
- virtual world
- engineering design
- real scenes
- live video
- learning activities
- real environment
- serious games
- computer supported
- learning experience
- learning process
- multimedia
- e learning
- learning styles
- input device
- real objects
- online learning
- product design
- software engineering
- expert systems
- computer vision