Protobject as a tool for teaching computational thinking to designers: student perceptions on usability.
Alessio BellinoValeria HerskovicPublished in: CHItaly (2023)
Keyphrases
- computational thinking
- student perceptions
- college level
- game design
- student attitudes
- multiple intelligences
- learning environment
- learning process
- student learning
- user interface
- user experience
- content analysis
- higher education
- high school
- online course
- web based learning
- computer mediated communication
- computer programming
- online learning
- software engineering
- case study