Exploring Game-based m-Learning for First Language Interference Problems in Higher Education.
Imran A. ZualkernanRana RaddawiPublished in: WMTE (2006)
Keyphrases
- higher education
- m learning
- mobile learning
- language learning
- learning technologies
- e learning
- online learning
- educational contexts
- distance learning
- mobile devices
- learning in higher education
- learning tools
- mobile phone
- blended learning
- hybrid learning
- learning management systems
- learning systems
- learning activities
- learning content
- open university
- pervasive learning
- technology enhanced
- mobile applications
- mobile technologies
- problem based learning
- distance education
- networked learning
- learning experience
- hong kong
- learning community
- corporate training
- learning process