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A power scheduling game for reducing the peak demand of residential users.
Antimo Barbato
Antonio Capone
Lin Chen
Fabio Martignon
Stefano Paris
Published in:
OnlineGreenComm (2013)
Keyphrases
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power reduction
power consumption
computer games
user interaction
end users
user interface
user experience
online communities
multiple users
scheduling problem
sensor networks
information sources
user profiles
social media
information seeking
game design
electricity markets
real estate
recommender systems