Programmable Vertex Processing Unit for Mobile Game Development.
Tae-Young KimKyoung-Su OhByeong-Seok ShinCheol-Su LimPublished in: ICEC (2006)
Keyphrases
- game development
- processing units
- key features
- computing systems
- video games
- parallel computing
- parallel processing
- computer games
- mobile phone
- educational games
- serious games
- development process
- path finding
- mobile learning
- general purpose
- mobile devices
- game play
- game based learning
- game design
- multiple types
- computing environments
- software systems
- artificial intelligence