Reinforcement Learning for Jamming Games Over AWGN Channels With Mobile Players.
Giovanni PerinLeonardo BadiaPublished in: CAMAD (2021)
Keyphrases
- reinforcement learning
- game theory
- game play
- pure nash equilibria
- boolean games
- learning agents
- fading channels
- online game
- games played
- repeated games
- board game
- imperfect information
- mobile devices
- multi player
- function approximation
- solution concepts
- game players
- mobile phone
- mobile games
- video games
- game theoretic
- computer games
- nash equilibrium
- nash equilibria
- human players
- optimal policy
- game playing
- game mechanics
- mixed strategy
- educational games
- noise level
- card games
- playing games
- image transmission
- cooperative games
- multi agent
- mobile learning
- stochastic games
- learning algorithm
- reinforcement learning algorithms
- model free
- additive white gaussian noise
- mobile users
- game design
- frequency selective
- serious games
- human computation
- coalition formation
- multi agent systems
- markov decision processes
- bit rate
- coding scheme
- general game playing
- bit error rate
- channel coding
- learning process