Hybrid Volume and Polygon Rendering with Cube Hardware.
Kevin KreegerArie E. KaufmanPublished in: Workshop on Graphics Hardware (1999)
Keyphrases
- volume rendering
- real time
- graphics hardware
- low cost
- hardware and software
- ray casting
- direct volume rendering
- high fidelity
- massively parallel
- volume data
- image synthesis
- multi dimensional
- convex hull
- d scene
- computing power
- computer systems
- high quality
- hardware implementation
- computing systems
- photorealistic
- image based rendering
- medical images
- high end
- ray tracing
- image generation
- image processing
- computer vision