Serious computer games as instructional technology.
Matej ZapusekSpela CerarJoze RugeljPublished in: MIPRO (2011)
Keyphrases
- computer games
- instructional technology
- e learning
- educational technology
- learning sciences
- professional development
- game play
- game design
- video games
- educational software
- educational games
- digital storytelling
- emerging technologies
- engineering education
- serious games
- language learning
- commercial games
- board game
- game playing
- attitudes toward
- learning experience
- online learning
- learning environment