An omnidirectional stroll-based virtual reality interface and its application on overhead crane training.
Jiung-Yao HuangPublished in: IEEE Trans. Multim. (2003)
Keyphrases
- virtual reality
- virtual training
- virtual environment
- computer interface
- tangible user interface
- augmented reality
- virtual world
- three dimensional
- computer graphics
- virtual humans
- virtual museum
- virtual reality technology
- photorealistic
- computer animation
- user interface
- multi sensory
- computer vision
- structure from motion
- distance learning
- virtual space
- visual data mining
- mobile robot
- digital museum
- interactive virtual