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Die Erweiterung von Lernräumen durch Augmented Reality am Beispiel des Social Augmented Learning.
Christian Dominic Fehling
Thomas Hagenhofer
Published in:
DeLFI (2015)
Keyphrases
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augmented reality
learning games
learning process
mixed reality
artificial intelligence
reinforcement learning
markerless
virtual objects
social networks
dynamic environments
real scenes
computer generated imagery
promising experimental results demonstrate