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An empirical study of success factors in Korea's game industry.
Jun-Ho Lee
Jae-Kyu Lee
Seung-Gyun Yoo
Published in:
Comput. Sci. Inf. Syst. (2024)
Keyphrases
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success factors
critical success factors
m learning
case study
information quality
video games
programming course
computer games
game play
educational games
serious games
learning algorithm
reinforcement learning
mobile learning
data mining