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PNQ: Portable Non-player Characters with Quests.

Jafar Al-GharaibehClinton L. Jeffery
Published in: CW (2010)
Keyphrases
  • computer games
  • driven learning
  • video games
  • serious games
  • databases
  • e learning
  • lightweight
  • high level
  • data structure
  • pattern recognition
  • relational databases
  • mobile devices
  • user interface
  • learning styles