Exploring the Player Flow Experience in E-Game Playing.
Chin-Lung HsuPublished in: Int. J. Technol. Hum. Interact. (2010)
Keyphrases
- game playing
- game players
- multi player
- world class
- imperfect information
- game play
- board game
- human players
- general game playing
- video games
- tic tac toe
- game tree search
- game tree
- temporal difference learning
- opponent modeling
- computer games
- case study
- university level
- user experience
- game design
- serious games
- educational games
- attitudes toward
- learning experience
- search algorithm
- learning environment