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Visuo-haptic learning of the cochlea: Using physical optical glyphs with augmented reality.

Andréa Zariwny
Published in: ISTAS (2013)
Keyphrases
  • augmented reality
  • learning games
  • virtual reality
  • mixed reality
  • learning process
  • virtual objects
  • real environment
  • real time
  • computer vision
  • virtual environment
  • learning analytics
  • minimally invasive